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How to beat Slowking
Slowking has 2 versions in the 2026–27 Standard format, with up to 130 HP as a Water Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 130
- Weakness
- Lightning, Darkness
- Resistance
- Fighting
- Prizes
- 1
- One-hit KOs
- 357
- Fastest KO
- 1 Energy
Game plan
- Hit its Weakness. Slowking is weak to Lightning and Darkness, so those attacks do double damage. 102 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Avoid Fighting attacks. Slowking resists them, so they do less damage.
- Plan for its big hit. Its strongest printed attack is Super Psy Bolt for 120 (3 Energy). 562 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 2 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Lightning/Darkness attacks do at least 130 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Slowking | HP | Prizes |
|---|---|---|---|---|---|---|
| Vikavolt Ascended Heroes | Lightning | Volt Switch L | 90 | 180 | 160 | 1 |
| Alolan Golem Journey Together | Lightning | Electromagnetic Catapult L | 70× | 140 | 180 | 1 |
| Heliolisk Twilight Masquerade | Lightning | Wild Charge L | 70 | 140 | 100 | 1 |
| Malamar Pitch Black | Darkness | Brain Crush D | 130 | 130 | 120 | 1 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 520 | 160 | 1 |
| Luxray ex Twilight Masquerade | Lightning | Volt Strike LL | 250 | 500 | 310 | 2 |
| Electivire Stellar Crown | Lightning | Unleash Lightning LL | 220 | 440 | 150 | 1 |
| Magnezone Mega Evolution | Lightning | Flashing Bolt LL | 160 | 320 | 160 | 1 |
| Ampharos Chaos Rising | Lightning | Flashing Bolt LC | 140 | 280 | 160 | 1 |
| Pawmot Phantasmal Flames | Lightning | Voltaic Fist LL | 130 | 260 | 140 | 1 |
| Rotom ex Phantasmal Flames | Lightning | Thunderbolt LC | 130 | 260 | 190 | 2 |
| Manectric Destined Rivals | Lightning | Flash Impact LC | 120 | 240 | 120 | 1 |
One-hit Knock Outs without Weakness
Attacks with a printed 130+ damage (after Resistance).
| Pokémon | Type | Attack | Damage | Damage to Slowking | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 150 | 120 | 1 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 140 | 150 | 1 |
| Annihilape Surging Sparks | Fighting | Tantrum F | 130 | 130 | 140 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 130 | 130 | 1 |
| Lurantis Destined Rivals | Grass | Petal Blade Dance G | 130 | 130 | 120 | 1 |
Pokémon that survive its biggest attack
These can take a printed 120 from Super Psy Bolt and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Copperajah Shrouded Fable | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Steelix Mega Evolution | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Copperajah Journey Together | Metal | Stage 1 | 190 | Fire ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Aggron Twilight Masquerade | Metal | Stage 2 | 180 | Fire ×2 | 3 | 1 |
| Alolan Golem Journey Together | Lightning | Stage 2 | 180 | Fighting ×2 | 4 | 1 |
Every Standard Slowking card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Slowking 19/131 | Prismatic Evolutions H | 130 | Stage 1 | Wash the Slate Clean WCC 70 | 2 | Lightning ×2 |
| Slowking 58/142 | Stellar Crown H | 120 | Stage 1 | Seek Inspiration PC — Super Psy Bolt PPC 120 | 3 | Darkness ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Slowking cards in Standard · how to knock out a 130 HP Pokémon · Lightning vs Water · beating big Pokémon ex · more counter guides
Questions people ask
What is Slowking weak to?
Slowking is weak to Lightning and Darkness, so those attacks do double damage (×2).
How much HP does Slowking have?
Up to 130 HP in Standard (130 on the Prismatic Evolutions version, 120 on the Stellar Crown version).
How many Prize cards does Slowking give up?
1 — it's a regular Pokémon.
What can one-hit KO Slowking?
357 Standard cards can, going by printed damage. The fastest: Palafin ex's Giga Impact (1 Energy, 250 damage); Tinkaton's Windup Swing (1 Energy, 240 damage); Ceruledge's Infernal Slash (1 Energy, 220 damage).
What is Slowking's strongest attack?
Super Psy Bolt, which prints 120 damage for 3 Energy.
What does Slowking resist?
Fighting — those attacks do less damage to it.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.
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