How to beat Medicham
Medicham has 4 versions in the 2026–27 Standard format, with up to 120 HP as a Fighting Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 120
- Weakness
- Psychic
- Resistance
- None
- Prizes
- 1
- One-hit KOs
- 466
- Fastest KO
- 0 Energy
Game plan
- Hit its Weakness. Medicham is weak to Psychic, so those attacks do double damage. 95 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Plan for its big hit. Its strongest printed attack is Seventh Kick for 150 (1 Energy). 282 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 1 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Psychic attacks do at least 120 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Medicham | HP | Prizes |
|---|---|---|---|---|---|---|
| Banette Pitch Black | Psychic | Puppet Pull P | 80 | 160 | 80 | 1 |
| Metagross Journey Together | Psychic | Wrack Down P | 60 | 120 | 170 | 1 |
| Iron Boulder Prismatic Evolutions | Psychic | Adjusted Horn PC | 170 | 340 | 140 | 1 |
| Mesprit Surging Sparks | Psychic | Guardian Burst PP | 160 | 320 | 70 | 1 |
| Mismagius ex Phantasmal Flames | Psychic | Hexa-Magic PP | 150 | 300 | 260 | 2 |
| Gourgeist ex Chaos Rising | Psychic | Ghostly Touch PP | 140 | 280 | 270 | 2 |
| Chandelure 30th Celebration | Psychic | Eerie Glow PP | 130 | 260 | 140 | 1 |
| Dachsbun ex Stellar Crown | Psychic | Wonder Shine CC | 130 | 260 | 250 | 2 |
| Mega Chandelure ex Pitch Black | Psychic | Phantom Maze PP | 130+ | 260 | 350 | 3 |
| Florges Twilight Masquerade | Psychic | Magical Shot PC | 120 | 240 | 140 | 1 |
| Grimmsnarl Journey Together | Psychic | Mega Punch PC | 120 | 240 | 170 | 1 |
| Mega Clefable ex Perfect Order | Psychic | Shooting Moons PP | 120+ | 240 | 320 | 3 |
One-hit Knock Outs without Weakness
Attacks with a printed 120+ damage.
| Pokémon | Type | Attack | Damage | Damage to Medicham | HP | Prizes |
|---|---|---|---|---|---|---|
| Alolan Dugtrio Surging Sparks | Metal | Trio-Cheehoo Free | 120 | 120 | 110 | 1 |
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 140 | 150 | 1 |
| Annihilape Surging Sparks | Fighting | Tantrum F | 130 | 130 | 140 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 130 | 130 | 1 |
| Lurantis Destined Rivals | Grass | Petal Blade Dance G | 130 | 130 | 120 | 1 |
Pokémon that survive its biggest attack
These can take a printed 150 from Seventh Kick and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Copperajah Shrouded Fable | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Steelix Mega Evolution | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Copperajah Journey Together | Metal | Stage 1 | 190 | Fire ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Aggron Twilight Masquerade | Metal | Stage 2 | 180 | Fire ×2 | 3 | 1 |
| Archaludon Phantasmal Flames | Metal | Stage 1 | 180 | Fire ×2 | 2 | 1 |
Every Standard Medicham card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Medicham 104/217 | Ascended Heroes I | 120 | Stage 1 | Seventh Kick F 150 | 1 | Psychic ×2 |
| Medicham 100/182 | Destined Rivals I | 120 | Stage 1 | Harmonious Spirit Palm F 50+ | 1 | Psychic ×2 |
| Medicham 83/162 | Temporal Forces H | 120 | Stage 1 | Low Sweep F 40 High Jump Kick CCC 110 | 1 | Psychic ×2 |
| Medicham 79/142 | Stellar Crown H | 110 | Stage 1 | Double Smash F 40× | 1 | Psychic ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Medicham cards in Standard · how to knock out a 120 HP Pokémon · Psychic vs Fighting · beating big Pokémon ex · more counter guides
Questions people ask
What is Medicham weak to?
Medicham is weak to Psychic, so those attacks do double damage (×2).
How much HP does Medicham have?
Up to 120 HP in Standard (120 on the Ascended Heroes version, 120 on the Destined Rivals version, 120 on the Temporal Forces version, 110 on the Stellar Crown version).
How many Prize cards does Medicham give up?
1 — it's a regular Pokémon.
What can one-hit KO Medicham?
466 Standard cards can, going by printed damage. The fastest: Alolan Dugtrio's Trio-Cheehoo (0 Energy, 120 damage); Palafin ex's Giga Impact (1 Energy, 250 damage); Tinkaton's Windup Swing (1 Energy, 240 damage).
What is Medicham's strongest attack?
Seventh Kick, which prints 150 damage for 1 Energy.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.