How to beat Malamar
Malamar has 2 versions in the 2026–27 Standard format, with up to 120 HP as a Darkness Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 120
- Weakness
- Grass
- Resistance
- None
- Prizes
- 1
- One-hit KOs
- 467
- Fastest KO
- 0 Energy
Game plan
- Hit its Weakness. Malamar is weak to Grass, so those attacks do double damage. 93 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Plan for its big hit. Its strongest printed attack is Brain Crush for 130 (1 Energy). 411 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 2 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Grass attacks do at least 120 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Malamar | HP | Prizes |
|---|---|---|---|---|---|---|
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 340 | 150 | 1 |
| Lurantis Destined Rivals | Grass | Petal Blade Dance G | 130 | 260 | 120 | 1 |
| Beedrill ex Chaos Rising | Grass | Rumbling Bees G | 110× | 220 | 310 | 2 |
| Cradily Stellar Crown | Grass | Miasma Wind G | 100× | 200 | 150 | 1 |
| Vivillon Surging Sparks | Grass | Cutting Wind G | 90 | 180 | 120 | 1 |
| Beautifly Ascended Heroes | Grass | Energy Straw G | 80× | 160 | 130 | 1 |
| Sinistcha Twilight Masquerade | Grass | Spill the Tea G | 70× | 140 | 70 | 1 |
| Butterfree Journey Together | Grass | Scale Hurricane G | 60× | 120 | 120 | 1 |
| Exeggutor Surging Sparks | Grass | Barrage O'Clock G | 60× | 120 | 130 | 1 |
| Rillaboom Twilight Masquerade | Grass | Drum Beating G | 60 | 120 | 180 | 1 |
| Sunflora Twilight Masquerade | Grass | Redirected Sunlight G | 60× | 120 | 100 | 1 |
| Vileplume Phantasmal Flames | Grass | Lively Flower G | 60+ | 120 | 150 | 1 |
One-hit Knock Outs without Weakness
Attacks with a printed 120+ damage.
| Pokémon | Type | Attack | Damage | Damage to Malamar | HP | Prizes |
|---|---|---|---|---|---|---|
| Alolan Dugtrio Surging Sparks | Metal | Trio-Cheehoo Free | 120 | 120 | 110 | 1 |
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 150 | 120 | 1 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 140 | 150 | 1 |
| Annihilape Surging Sparks | Fighting | Tantrum F | 130 | 130 | 140 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 130 | 130 | 1 |
| Palafin Temporal Forces | Water | Vanguard Punch W | 130 | 130 | 150 | 1 |
Pokémon that survive its biggest attack
These can take a printed 130 from Brain Crush and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Copperajah Shrouded Fable | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Steelix Mega Evolution | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Copperajah Journey Together | Metal | Stage 1 | 190 | Fire ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Aggron Twilight Masquerade | Metal | Stage 2 | 180 | Fire ×2 | 3 | 1 |
| Alolan Golem Journey Together | Lightning | Stage 2 | 180 | Fighting ×2 | 4 | 1 |
Every Standard Malamar card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Malamar 52/84 | Pitch Black J | 120 | Stage 1 | Perplex D — Brain Crush D 130 | 2 | Grass ×2 |
| Malamar 34/64 | Shrouded Fable H | 120 | Stage 1 | Colluding Tentacles D — Spinning Attack DCC 90 | 3 | Grass ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Malamar cards in Standard · how to knock out a 120 HP Pokémon · Grass vs Darkness · beating big Pokémon ex · more counter guides
Questions people ask
What is Malamar weak to?
Malamar is weak to Grass, so those attacks do double damage (×2).
How much HP does Malamar have?
Up to 120 HP in Standard (120 on the Pitch Black version, 120 on the Shrouded Fable version).
How many Prize cards does Malamar give up?
1 — it's a regular Pokémon.
What can one-hit KO Malamar?
467 Standard cards can, going by printed damage. The fastest: Alolan Dugtrio's Trio-Cheehoo (0 Energy, 120 damage); Decidueye's Power Shot (1 Energy, 340 damage); Lurantis's Petal Blade Dance (1 Energy, 260 damage).
What is Malamar's strongest attack?
Brain Crush, which prints 130 damage for 1 Energy.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.