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How to beat Annihilape
Annihilape has 3 versions in the 2026–27 Standard format, with up to 150 HP as a Psychic Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 150
- Weakness
- Darkness, Psychic
- Resistance
- Fighting
- Prizes
- 1
- One-hit KOs
- 260
- Fastest KO
- 1 Energy
Game plan
- Hit its Weakness. Annihilape is weak to Darkness and Psychic, so those attacks do double damage. 89 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Avoid Fighting attacks. Annihilape resists them, so they do less damage.
- Plan for its big hit. Its strongest printed attack is Impact Blow for 160 (2 Energy). 239 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 2 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Darkness/Psychic attacks do at least 150 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Annihilape | HP | Prizes |
|---|---|---|---|---|---|---|
| Malamar Pitch Black | Darkness | Brain Crush D | 130 | 260 | 120 | 1 |
| Crobat Chaos Rising | Darkness | Poison Sound Wave D | 80 | 160 | 130 | 1 |
| Mega Gengar ex Ascended Heroes | Darkness | Void Gale DD | 230 | 460 | 350 | 3 |
| Hydreigon ex Surging Sparks | Darkness | Crashing Headbutt DC | 200 | 400 | 330 | 2 |
| Marnie's Grimmsnarl ex Ascended Heroes | Darkness | Shadow Bullet DD | 180 | 360 | 320 | 2 |
| Gengar ex Temporal Forces | Darkness | Tricky Steps DD | 160 | 320 | 310 | 2 |
| Tyranitar Journey Together | Darkness | Cracking Stomp DC | 150 | 300 | 190 | 1 |
| Hydreigon 30th Celebration | Darkness | Pitch-Black Fangs DC | 140 | 280 | 170 | 1 |
| Team Rocket's Nidoqueen Destined Rivals | Darkness | Mega Kick DD | 130 | 260 | 170 | 1 |
| Crobat Shrouded Fable | Darkness | Poison Fang DC | 120 | 240 | 130 | 1 |
| Team Rocket's Crobat ex Destined Rivals | Darkness | Assassin's Return DD | 120 | 240 | 310 | 2 |
| Mega Sharpedo ex Phantasmal Flames | Darkness | Hungry Jaws DD | 120+ | 240 | 330 | 3 |
One-hit Knock Outs without Weakness
Attacks with a printed 150+ damage (after Resistance).
| Pokémon | Type | Attack | Damage | Damage to Annihilape | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Slaking ex Surging Sparks | Colorless | Great Swing CC | 280 | 280 | 340 | 2 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 260 | 160 | 1 |
| Luxray ex Twilight Masquerade | Lightning | Volt Strike LL | 250 | 250 | 310 | 2 |
| Salamence ex 30th Celebration | Dragon | Dragon Pulse RW | 240 | 240 | 330 | 2 |
| Mega Lucario ex Ascended Heroes | Fighting | Mega Brave FF | 270 | 240 | 340 | 3 |
| Haxorus Shrouded Fable | Dragon | Dragon Pulse FM | 230 | 230 | 170 | 1 |
Pokémon that survive its biggest attack
These can take a printed 160 from Impact Blow and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Copperajah Shrouded Fable | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Steelix Mega Evolution | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Copperajah Journey Together | Metal | Stage 1 | 190 | Fire ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Aggron Twilight Masquerade | Metal | Stage 2 | 180 | Fire ×2 | 3 | 1 |
| Archaludon Phantasmal Flames | Metal | Stage 1 | 180 | Fire ×2 | 2 | 1 |
Every Standard Annihilape card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Annihilape 41/84 Ability: Durable Body | Pitch Black J | 150 | Stage 2 | Ghostly Blow PP 100 | 2 | Darkness ×2 |
| Annihilape 92/182 Ability: Lose Cool | Destined Rivals I | 150 | Stage 2 | Impact Blow FF 160 | 2 | Psychic ×2 |
| Annihilape 100/191 | Surging Sparks H | 140 | Stage 2 | Tantrum F 130 Destined Fight FC — | 2 | Psychic ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Annihilape cards in Standard · how to knock out a 150 HP Pokémon · Darkness vs Psychic · beating big Pokémon ex · more counter guides
Questions people ask
What is Annihilape weak to?
Annihilape is weak to Darkness and Psychic, so those attacks do double damage (×2).
How much HP does Annihilape have?
Up to 150 HP in Standard (150 on the Pitch Black version, 150 on the Destined Rivals version, 140 on the Surging Sparks version).
How many Prize cards does Annihilape give up?
1 — it's a regular Pokémon.
What can one-hit KO Annihilape?
260 Standard cards can, going by printed damage. The fastest: Malamar's Brain Crush (1 Energy, 260 damage); Palafin ex's Giga Impact (1 Energy, 250 damage); Tinkaton's Windup Swing (1 Energy, 240 damage).
What is Annihilape's strongest attack?
Impact Blow, which prints 160 damage for 2 Energy.
What does Annihilape resist?
Fighting — those attacks do less damage to it.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.
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