PlayHow to beat
How to beat Bewear
Bewear has 2 versions in the 2026–27 Standard format, with up to 130 HP as a Colorless Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 130
- Weakness
- Fighting
- Resistance
- None
- Prizes
- 1
- One-hit KOs
- 374
- Fastest KO
- 1 Energy
Game plan
- Hit its Weakness. Bewear is weak to Fighting, so those attacks do double damage. 95 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Plan for its big hit. Its strongest printed attack is Hammer In for 130 (3 Energy). 438 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 3 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Fighting attacks do at least 130 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Bewear | HP | Prizes |
|---|---|---|---|---|---|---|
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 340 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 300 | 120 | 1 |
| Annihilape Surging Sparks | Fighting | Tantrum F | 130 | 260 | 140 | 1 |
| Flygon ex Surging Sparks | Fighting | Reversing Storm F | 130 | 260 | 310 | 2 |
| Mega Lucario ex Ascended Heroes | Fighting | Aura Jab F | 130 | 260 | 340 | 3 |
| Cynthia's Garchomp ex Ascended Heroes | Fighting | Corkscrew Dive F | 100 | 200 | 330 | 2 |
| Sawk White Flare | Fighting | Rising Chop F | 90 | 180 | 110 | 1 |
| Conkeldurr Twilight Masquerade | Fighting | Tantrum F | 80 | 160 | 180 | 1 |
| Solrock Ascended Heroes | Fighting | Cosmic Beam F | 70 | 140 | 110 | 1 |
| Toxicroak Mega Evolution | Fighting | Reckless Charge F | 70 | 140 | 130 | 1 |
| Mamoswine ex Journey Together | Fighting | Rumbling March FF | 180+ | 360 | 340 | 2 |
| Annihilape Destined Rivals | Fighting | Impact Blow FF | 160 | 320 | 150 | 1 |
One-hit Knock Outs without Weakness
Attacks with a printed 130+ damage.
| Pokémon | Type | Attack | Damage | Damage to Bewear | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 140 | 150 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 130 | 130 | 1 |
| Lurantis Destined Rivals | Grass | Petal Blade Dance G | 130 | 130 | 120 | 1 |
| Malamar Pitch Black | Darkness | Brain Crush D | 130 | 130 | 120 | 1 |
| Palafin Temporal Forces | Water | Vanguard Punch W | 130 | 130 | 150 | 1 |
| Slaking ex Surging Sparks | Colorless | Great Swing CC | 280 | 280 | 340 | 2 |
Pokémon that survive its biggest attack
These can take a printed 130 from Hammer In and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Copperajah Shrouded Fable | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Steelix Mega Evolution | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Copperajah Journey Together | Metal | Stage 1 | 190 | Fire ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Aggron Twilight Masquerade | Metal | Stage 2 | 180 | Fire ×2 | 3 | 1 |
| Alolan Golem Journey Together | Lightning | Stage 2 | 180 | Fighting ×2 | 4 | 1 |
Every Standard Bewear card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Bewear 112/132 | Mega Evolution I | 130 | Stage 1 | Knuckle Punch CC 50 Hyper Lariat CCC 100+ | 3 | Fighting ×2 |
| Bewear 53/64 | Shrouded Fable H | 130 | Stage 1 | Power Charger C 30 Hammer In CCC 130 | 3 | Fighting ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Bewear cards in Standard · how to knock out a 130 HP Pokémon · Fighting vs Colorless · beating big Pokémon ex · more counter guides
Questions people ask
What is Bewear weak to?
Bewear is weak to Fighting, so those attacks do double damage (×2).
How much HP does Bewear have?
Up to 130 HP in Standard (130 on the Mega Evolution version, 130 on the Shrouded Fable version).
How many Prize cards does Bewear give up?
1 — it's a regular Pokémon.
What can one-hit KO Bewear?
374 Standard cards can, going by printed damage. The fastest: Greninja ex's Shinobi Blade (1 Energy, 340 damage); Medicham's Seventh Kick (1 Energy, 300 damage); Annihilape's Tantrum (1 Energy, 260 damage).
What is Bewear's strongest attack?
Hammer In, which prints 130 damage for 3 Energy.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.
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