How to beat Conkeldurr
Conkeldurr has 2 versions in the 2026–27 Standard format, with up to 180 HP as a Fighting Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 180
- Weakness
- Psychic
- Resistance
- None
- Prizes
- 1
- One-hit KOs
- 189
- Fastest KO
- 1 Energy
Game plan
- Hit its Weakness. Conkeldurr is weak to Psychic, so those attacks do double damage. 64 Standard cards can Knock it Out in one hit that way — the fastest needs just 2 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Plan for its big hit. Its strongest printed attack is Gutsy Swing for 250 (4 Energy). 106 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 3 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Psychic attacks do at least 180 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Conkeldurr | HP | Prizes |
|---|---|---|---|---|---|---|
| Iron Boulder Prismatic Evolutions | Psychic | Adjusted Horn PC | 170 | 340 | 140 | 1 |
| Mesprit Surging Sparks | Psychic | Guardian Burst PP | 160 | 320 | 70 | 1 |
| Mismagius ex Phantasmal Flames | Psychic | Hexa-Magic PP | 150 | 300 | 260 | 2 |
| Gourgeist ex Chaos Rising | Psychic | Ghostly Touch PP | 140 | 280 | 270 | 2 |
| Chandelure 30th Celebration | Psychic | Eerie Glow PP | 130 | 260 | 140 | 1 |
| Metagross Journey Together | Psychic | Conjoined Beams PP | 130+ | 260 | 170 | 1 |
| Dachsbun ex Stellar Crown | Psychic | Wonder Shine CC | 130 | 260 | 250 | 2 |
| Mega Chandelure ex Pitch Black | Psychic | Phantom Maze PP | 130+ | 260 | 350 | 3 |
| Florges Twilight Masquerade | Psychic | Magical Shot PC | 120 | 240 | 140 | 1 |
| Grimmsnarl Journey Together | Psychic | Mega Punch PC | 120 | 240 | 170 | 1 |
| Mega Clefable ex Perfect Order | Psychic | Shooting Moons PP | 120+ | 240 | 320 | 3 |
| Mega Diancie ex Ascended Heroes | Psychic | Garland Ray PP | 120× | 240 | 270 | 3 |
One-hit Knock Outs without Weakness
Attacks with a printed 180+ damage.
| Pokémon | Type | Attack | Damage | Damage to Conkeldurr | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Slaking ex Surging Sparks | Colorless | Great Swing CC | 280 | 280 | 340 | 2 |
| Mega Lucario ex Ascended Heroes | Fighting | Mega Brave FF | 270 | 270 | 340 | 3 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 260 | 160 | 1 |
| Cynthia's Garchomp ex Ascended Heroes | Fighting | Draconic Buster FF | 260 | 260 | 330 | 2 |
| Luxray ex Twilight Masquerade | Lightning | Volt Strike LL | 250 | 250 | 310 | 2 |
| Salamence ex 30th Celebration | Dragon | Dragon Pulse RW | 240 | 240 | 330 | 2 |
| Haxorus Shrouded Fable | Dragon | Dragon Pulse FM | 230 | 230 | 170 | 1 |
Pokémon that survive its biggest attack
These can take a printed 250 from Gutsy Swing and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord ex Pitch Black | Water | Stage 1 | 380 | Lightning ×2 | 4 | 2 |
| Mamoswine ex Journey Together | Fighting | Stage 2 | 340 | Grass ×2 | 4 | 2 |
| Palafin ex Prismatic Evolutions | Water | Stage 1 | 340 | Lightning ×2 | 2 | 2 |
| Steven's Metagross ex Ascended Heroes | Metal | Stage 2 | 340 | Fire ×2 | 3 | 2 |
| Torterra ex Temporal Forces | Grass | Stage 2 | 340 | Fire ×2 | 4 | 2 |
| Tyranitar ex Prismatic Evolutions | Darkness | Stage 2 | 340 | Grass ×2 | 3 | 2 |
| Cynthia's Garchomp ex Ascended Heroes | Fighting | Stage 2 | 330 | Grass ×2 | 0 | 2 |
| Hydrapple ex Prismatic Evolutions | Grass | Stage 2 | 330 | Fire ×2 | 3 | 2 |
Every Standard Conkeldurr card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Conkeldurr 105/167 | Twilight Masquerade H | 180 | Stage 2 | Tantrum F 80 Gutsy Swing FCCC 250 | 3 | Psychic ×2 |
| Conkeldurr 49/86 Ability: Craftsmanship | Black Bolt I | 140 | Stage 2 | Swing Around FCCC 100+ | 3 | Psychic ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Conkeldurr cards in Standard · how to knock out a 180 HP Pokémon · Psychic vs Fighting · beating big Pokémon ex · more counter guides
Questions people ask
What is Conkeldurr weak to?
Conkeldurr is weak to Psychic, so those attacks do double damage (×2).
How much HP does Conkeldurr have?
Up to 180 HP in Standard (180 on the Twilight Masquerade version, 140 on the Black Bolt version).
How many Prize cards does Conkeldurr give up?
1 — it's a regular Pokémon.
What can one-hit KO Conkeldurr?
189 Standard cards can, going by printed damage. The fastest: Palafin ex's Giga Impact (1 Energy, 250 damage); Tinkaton's Windup Swing (1 Energy, 240 damage); Ceruledge's Infernal Slash (1 Energy, 220 damage).
What is Conkeldurr's strongest attack?
Gutsy Swing, which prints 250 damage for 4 Energy.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.