How to beat Azumarill
Azumarill has 4 versions in the 2026–27 Standard format, with up to 130 HP as a Psychic Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 130
- Weakness
- Metal, Lightning
- Resistance
- None
- Prizes
- 1
- One-hit KOs
- 360
- Fastest KO
- 0 Energy
Game plan
- Hit its Weakness. Azumarill is weak to Metal and Lightning, so those attacks do double damage. 103 Standard cards can Knock it Out in one hit that way — the fastest needs just 0 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Plan for its big hit. Its strongest printed attack is Double-Edge for 230 (4 Energy). 135 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 2 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Metal/Lightning attacks do at least 130 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Azumarill | HP | Prizes |
|---|---|---|---|---|---|---|
| Alolan Dugtrio Surging Sparks | Metal | Trio-Cheehoo Free | 120 | 240 | 110 | 1 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 480 | 160 | 1 |
| Escavalier Black Bolt | Metal | Wild Lances M | 90 | 180 | 130 | 1 |
| Kingambit Ascended Heroes | Metal | Double-Edged Slash MM | 180 | 360 | 170 | 1 |
| Klinklang Stellar Crown | Metal | Hyper Ray CC | 130 | 260 | 140 | 1 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 260 | 160 | 1 |
| Luxray ex Twilight Masquerade | Lightning | Volt Strike LL | 250 | 250 | 310 | 2 |
| Escavalier Journey Together | Metal | Iron Buster MC | 120 | 240 | 120 | 1 |
| Scizor ex Temporal Forces | Metal | Cross Breaker MM | 120× | 240 | 270 | 2 |
| Electivire Stellar Crown | Lightning | Unleash Lightning LL | 220 | 220 | 150 | 1 |
| Mega Excadrill ex Pitch Black | Metal | Undermine MM | 90 | 180 | 340 | 3 |
| Alolan Golem Journey Together | Lightning | Megaton Fall LC | 160 | 160 | 180 | 1 |
One-hit Knock Outs without Weakness
Attacks with a printed 130+ damage.
| Pokémon | Type | Attack | Damage | Damage to Azumarill | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 150 | 120 | 1 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 140 | 150 | 1 |
| Annihilape Surging Sparks | Fighting | Tantrum F | 130 | 130 | 140 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 130 | 130 | 1 |
| Lurantis Destined Rivals | Grass | Petal Blade Dance G | 130 | 130 | 120 | 1 |
| Malamar Pitch Black | Darkness | Brain Crush D | 130 | 130 | 120 | 1 |
Pokémon that survive its biggest attack
These can take a printed 230 from Double-Edge and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Wailord ex Pitch Black | Water | Stage 1 | 380 | Lightning ×2 | 4 | 2 |
| Mamoswine ex Journey Together | Fighting | Stage 2 | 340 | Grass ×2 | 4 | 2 |
| Palafin ex Prismatic Evolutions | Water | Stage 1 | 340 | Lightning ×2 | 2 | 2 |
| Slaking ex Surging Sparks | Colorless | Stage 2 | 340 | Fighting ×2 | 4 | 2 |
| Steven's Metagross ex Ascended Heroes | Metal | Stage 2 | 340 | Fire ×2 | 3 | 2 |
| Torterra ex Temporal Forces | Grass | Stage 2 | 340 | Fire ×2 | 4 | 2 |
| Tyranitar ex Prismatic Evolutions | Darkness | Stage 2 | 340 | Grass ×2 | 3 | 2 |
Every Standard Azumarill card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Azumarill 68/128 | 30th Celebration J | 130 | Stage 1 | Body Slam PPC 90 | 2 | Metal ×2 |
| Azumarill 65/162 | Temporal Forces H | 130 | Stage 1 | Play Rough C 30+ Power Tackle PCC 140 | 2 | Metal ×2 |
| Azumarill 74/191 Ability: Glistening Bubbles | Surging Sparks H | 120 | Stage 1 | Double-Edge PPPP 230 | 2 | Metal ×2 |
| Azumarill 34/142 | Stellar Crown H | 120 | Stage 1 | Bubble Beam WC 60 | 2 | Lightning ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Azumarill cards in Standard · how to knock out a 130 HP Pokémon · Metal vs Psychic · Lightning vs Psychic · beating big Pokémon ex · more counter guides
Questions people ask
What is Azumarill weak to?
Azumarill is weak to Metal and Lightning, so those attacks do double damage (×2).
How much HP does Azumarill have?
Up to 130 HP in Standard (130 on the 30th Celebration version, 130 on the Temporal Forces version, 120 on the Surging Sparks version, 120 on the Stellar Crown version).
How many Prize cards does Azumarill give up?
1 — it's a regular Pokémon.
What can one-hit KO Azumarill?
360 Standard cards can, going by printed damage. The fastest: Alolan Dugtrio's Trio-Cheehoo (0 Energy, 240 damage); Tinkaton's Windup Swing (1 Energy, 480 damage); Palafin ex's Giga Impact (1 Energy, 250 damage).
What is Azumarill's strongest attack?
Double-Edge, which prints 230 damage for 4 Energy.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.