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Azumarill in Standard: cards, attacks & deck stats

Azumarill has 4 cards legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Stage 1). Here are its stats for deck building.

Legal cards
4
Top damage
230
Most HP
130
ex / Mega ex
0 / 0
With an Ability
1

Is Azumarill good in Standard?

Its hardest-hitting attack is Double-Edge on Azumarill (Surging Sparks), doing 230 for 4 Energy. The bulkiest version is Azumarill with 130 HP. Watch out for Metal and Lightning attackers — that's its weakness.

Evolution line

Evolves from Marill. Plan your line counts — see building your first deck.

Abilities

Azumarill (Surging Sparks): Glistening Bubbles. Abilities can be used without attacking — check the card for exactly what each one does.

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Azumarill 74/191
Ability: Glistening Bubbles
Surging Sparks H120Stage 1Double-Edge PPPP 2302Metal ×2
Azumarill 65/162Temporal Forces H130Stage 1Play Rough C 30+
Power Tackle PCC 140
2Metal ×2
Azumarill 68/12830th Celebration J130Stage 1Body Slam PPC 902Metal ×2
Azumarill 34/142Stellar Crown H120Stage 1Bubble Beam WC 602Lightning ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Counter guides

How to beat Azumarill

Other Psychic Pokémon in Standard

See also: every Azumarill card ever printed · Azumarill for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.