How to beat Revavroom
Revavroom has 2 versions in the 2026–27 Standard format, with up to 150 HP as a Metal Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 150
- Weakness
- Fire
- Resistance
- Grass
- Prizes
- 1
- One-hit KOs
- 258
- Fastest KO
- 1 Energy
Game plan
- Hit its Weakness. Revavroom is weak to Fire, so those attacks do double damage. 72 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Avoid Grass attacks. Revavroom resists them, so they do less damage.
- Plan for its big hit. Its strongest printed attack is Outta-Control Dash for 100 (3 Energy). 818 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 2 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Fire attacks do at least 150 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Revavroom | HP | Prizes |
|---|---|---|---|---|---|---|
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 440 | 140 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 260 | 130 | 1 |
| Camerupt Ascended Heroes | Fire | Roasting Burn R | 110 | 220 | 140 | 1 |
| Mega Camerupt ex Mega Evolution | Fire | Roasting Heat R | 80+ | 160 | 340 | 3 |
| Blaziken ex Journey Together | Fire | Smolder-sault RC | 200 | 400 | 320 | 2 |
| Centiskorch Temporal Forces | Fire | Charring Breath RR | 180 | 360 | 140 | 1 |
| Chandelure White Flare | Fire | Burn It All Up RR | 180 | 360 | 150 | 1 |
| Flareon ex Prismatic Evolutions | Fire | Burning Charge RC | 130 | 260 | 270 | 2 |
| Rapidash Temporal Forces | Fire | Inferno Onrush RC | 120 | 240 | 110 | 1 |
| Team Rocket's Houndoom Destined Rivals | Fire | Scorching Fire RC | 120 | 240 | 130 | 1 |
| Victini White Flare | Fire | V-Force RR | 120 | 240 | 80 | 1 |
| Talonflame Perfect Order | Fire | Fire Wing RR | 110 | 220 | 150 | 1 |
One-hit Knock Outs without Weakness
Attacks with a printed 150+ damage (after Resistance).
| Pokémon | Type | Attack | Damage | Damage to Revavroom | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 150 | 120 | 1 |
| Slaking ex Surging Sparks | Colorless | Great Swing CC | 280 | 280 | 340 | 2 |
| Mega Lucario ex Ascended Heroes | Fighting | Mega Brave FF | 270 | 270 | 340 | 3 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 260 | 160 | 1 |
| Cynthia's Garchomp ex Ascended Heroes | Fighting | Draconic Buster FF | 260 | 260 | 330 | 2 |
| Luxray ex Twilight Masquerade | Lightning | Volt Strike LL | 250 | 250 | 310 | 2 |
| Salamence ex 30th Celebration | Dragon | Dragon Pulse RW | 240 | 240 | 330 | 2 |
Pokémon that survive its biggest attack
These can take a printed 100 from Outta-Control Dash and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Copperajah Shrouded Fable | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Steelix Mega Evolution | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Copperajah Journey Together | Metal | Stage 1 | 190 | Fire ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Aggron Twilight Masquerade | Metal | Stage 2 | 180 | Fire ×2 | 3 | 1 |
| Alolan Golem Journey Together | Lightning | Stage 2 | 180 | Fighting ×2 | 4 | 1 |
Every Standard Revavroom card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Revavroom 109/142 | Stellar Crown H | 150 | Stage 1 | Outta-Control Dash MCC 100 | 2 | Fire ×2 |
| Revavroom 125/167 | Twilight Masquerade H | 140 | Stage 1 | Rally Back C 30+ Running Charge MCC 100× | 2 | Fire ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Revavroom cards in Standard · how to knock out a 150 HP Pokémon · Fire vs Metal · beating big Pokémon ex · more counter guides
Questions people ask
What is Revavroom weak to?
Revavroom is weak to Fire, so those attacks do double damage (×2).
How much HP does Revavroom have?
Up to 150 HP in Standard (150 on the Stellar Crown version, 140 on the Twilight Masquerade version).
How many Prize cards does Revavroom give up?
1 — it's a regular Pokémon.
What can one-hit KO Revavroom?
258 Standard cards can, going by printed damage. The fastest: Ceruledge's Infernal Slash (1 Energy, 440 damage); Centiskorch's Billowing Heat Wave (1 Energy, 260 damage); Palafin ex's Giga Impact (1 Energy, 250 damage).
What is Revavroom's strongest attack?
Outta-Control Dash, which prints 100 damage for 3 Energy.
What does Revavroom resist?
Grass — those attacks do less damage to it.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.