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How to beat Chandelure
Chandelure has 3 versions in the 2026–27 Standard format, with up to 150 HP as a Fire Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 150
- Weakness
- Water, Darkness
- Resistance
- Fighting
- Prizes
- 1
- One-hit KOs
- 277
- Fastest KO
- 1 Energy
Game plan
- Hit its Weakness. Chandelure is weak to Water and Darkness, so those attacks do double damage. 104 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Avoid Fighting attacks. Chandelure resists them, so they do less damage.
- Plan for its big hit. Its strongest printed attack is Burn It All Up for 180 (2 Energy). 177 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 2 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Water/Darkness attacks do at least 150 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Chandelure | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 500 | 340 | 2 |
| Palafin Temporal Forces | Water | Vanguard Punch W | 130 | 260 | 150 | 1 |
| Mega Starmie ex Perfect Order | Water | Jetting Blow W | 120 | 240 | 330 | 3 |
| Inteleon Mega Evolution | Water | Water Shot W | 110 | 220 | 150 | 1 |
| Walrein Surging Sparks | Water | Megaton Fall WW | 170 | 340 | 170 | 1 |
| Feraligatr Temporal Forces | Water | Giant Wave WW | 160 | 320 | 180 | 1 |
| Greninja ex 30th Celebration | Water | Aqua Edge WW | 160 | 320 | 300 | 2 |
| Carracosta Stellar Crown | Water | Tidal Wave WW | 150 | 300 | 160 | 1 |
| Octillery Chaos Rising | Water | Tantrum WC | 120 | 240 | 110 | 1 |
| Poliwrath Twilight Masquerade | Water | Jumping Uppercut CC | 120+ | 240 | 170 | 1 |
| Primarina Pitch Black | Water | Aqua Return WC | 120 | 240 | 150 | 1 |
| Quaquaval Surging Sparks | Water | Hydro Splash WC | 120 | 240 | 170 | 1 |
One-hit Knock Outs without Weakness
Attacks with a printed 150+ damage (after Resistance).
| Pokémon | Type | Attack | Damage | Damage to Chandelure | HP | Prizes |
|---|---|---|---|---|---|---|
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 150 | 120 | 1 |
| Slaking ex Surging Sparks | Colorless | Great Swing CC | 280 | 280 | 340 | 2 |
| Mega Lucario ex Ascended Heroes | Fighting | Mega Brave FF | 270 | 270 | 340 | 3 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 260 | 160 | 1 |
| Cynthia's Garchomp ex Ascended Heroes | Fighting | Draconic Buster FF | 260 | 260 | 330 | 2 |
| Luxray ex Twilight Masquerade | Lightning | Volt Strike LL | 250 | 250 | 310 | 2 |
Pokémon that survive its biggest attack
These can take a printed 180 from Burn It All Up and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Wailord ex Pitch Black | Water | Stage 1 | 380 | Lightning ×2 | 4 | 2 |
| Mamoswine ex Journey Together | Fighting | Stage 2 | 340 | Grass ×2 | 4 | 2 |
| Palafin ex Prismatic Evolutions | Water | Stage 1 | 340 | Lightning ×2 | 2 | 2 |
| Slaking ex Surging Sparks | Colorless | Stage 2 | 340 | Fighting ×2 | 4 | 2 |
| Tyranitar ex Prismatic Evolutions | Darkness | Stage 2 | 340 | Grass ×2 | 3 | 2 |
Every Standard Chandelure card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Chandelure 18/86 | White Flare I | 150 | Stage 2 | Incendiary Pillar R 50+ Burn It All Up RR 180 | 2 | Water ×2 |
| Chandelure 75/128 | 30th Celebration J | 140 | Stage 2 | Eerie Glow PP 130 | 2 | Darkness ×2 |
| Chandelure 38/167 Ability: Alluring Light | Twilight Masquerade H | 130 | Stage 2 | Mind Ruler R 30× | 2 | Water ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Chandelure cards in Standard · how to knock out a 150 HP Pokémon · Water vs Fire · beating big Pokémon ex · more counter guides
Questions people ask
What is Chandelure weak to?
Chandelure is weak to Water and Darkness, so those attacks do double damage (×2).
How much HP does Chandelure have?
Up to 150 HP in Standard (150 on the White Flare version, 140 on the 30th Celebration version, 130 on the Twilight Masquerade version).
How many Prize cards does Chandelure give up?
1 — it's a regular Pokémon.
What can one-hit KO Chandelure?
277 Standard cards can, going by printed damage. The fastest: Palafin ex's Giga Impact (1 Energy, 500 damage); Palafin's Vanguard Punch (1 Energy, 260 damage); Tinkaton's Windup Swing (1 Energy, 240 damage).
What is Chandelure's strongest attack?
Burn It All Up, which prints 180 damage for 2 Energy.
What does Chandelure resist?
Fighting — those attacks do less damage to it.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.
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