Chandelure in Standard: cards, attacks & deck stats
Chandelure has 8 cards legal in the 2026–27 Standard format, mostly as a Fire-type Pokémon (Stage 2). Here are its stats for deck building.
- Legal cards
- 8
- Top damage
- 180
- Most HP
- 350
- ex / Mega ex
- 0 / 3
- With an Ability
- 4
Is Chandelure good in Standard?
Its hardest-hitting attack is Burn It All Up on Chandelure (White Flare), doing 180 for 2 Energy. The bulkiest version is Mega Chandelure ex with 350 HP, but it gives up 3 Prize cards when Knocked Out. Watch out for Water and Darkness attackers — that's its weakness.
Evolution line
Evolves from Lampent. Plan your line counts — see building your first deck.
Abilities
Mega Chandelure ex (Pitch Black): Binding Flame · Mega Chandelure ex (Pitch Black): Binding Flame · Mega Chandelure ex (Pitch Black): Binding Flame · Chandelure (Twilight Masquerade): Alluring Light. Abilities can be used without attacking — check the card for exactly what each one does.
Every Standard-legal Chandelure card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Chandelure 18/86 | White Flare I | 150 | Stage 2 | Incendiary Pillar R 50+ Burn It All Up RR 180 | 2 | Water ×2 |
| Chandelure 103/86 | White Flare I | 150 | Stage 2 | Incendiary Pillar R 50+ Burn It All Up RR 180 | 2 | Water ×2 |
| Mega Chandelure ex 38/84 Ability: Binding Flame | Pitch Black J | 350 | Stage 2 | Phantom Maze PP 130+ | 2 | Darkness ×2 |
| Mega Chandelure ex 99/84 Ability: Binding Flame | Pitch Black J | 350 | Stage 2 | Phantom Maze PP 130+ | 2 | Darkness ×2 |
| Mega Chandelure ex 115/84 Ability: Binding Flame | Pitch Black J | 350 | Phantom Maze PP 130+ | 2 | Darkness ×2 | |
| Chandelure 75/128 | 30th Celebration J | 140 | Stage 2 | Eerie Glow PP 130 | 2 | Darkness ×2 |
| Chandelure 137/128 | 30th Celebration J | 140 | Stage 2 | Eerie Glow PP 130 | 2 | Darkness ×2 |
| Chandelure 38/167 Ability: Alluring Light | Twilight Masquerade H | 130 | Stage 2 | Mind Ruler R 30× | 2 | Water ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Counter guides
How to beat Chandelure · How to beat Mega Chandelure ex
Other Fire Pokémon in Standard
See also: every Chandelure card ever printed · Chandelure for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.