How to beat Okidogi
Okidogi has 2 versions in the 2026–27 Standard format, with up to 140 HP as a Fighting Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 140
- Weakness
- Psychic
- Resistance
- None
- Prizes
- 1
- One-hit KOs
- 323
- Fastest KO
- 1 Energy
Game plan
- Hit its Weakness. Okidogi is weak to Psychic, so those attacks do double damage. 82 Standard cards can Knock it Out in one hit that way — the fastest needs just 1 Energy.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Plan for its big hit. Its strongest printed attack is Settle the Score for 80+ (3 Energy). 1,045 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 3 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs using Weakness
These Psychic attacks do at least 140 after Weakness. Fastest (fewest Energy) first.
| Pokémon | Type | Attack | Damage | Damage to Okidogi | HP | Prizes |
|---|---|---|---|---|---|---|
| Banette Pitch Black | Psychic | Puppet Pull P | 80 | 160 | 80 | 1 |
| Iron Boulder Prismatic Evolutions | Psychic | Adjusted Horn PC | 170 | 340 | 140 | 1 |
| Mesprit Surging Sparks | Psychic | Guardian Burst PP | 160 | 320 | 70 | 1 |
| Mismagius ex Phantasmal Flames | Psychic | Hexa-Magic PP | 150 | 300 | 260 | 2 |
| Gourgeist ex Chaos Rising | Psychic | Ghostly Touch PP | 140 | 280 | 270 | 2 |
| Chandelure 30th Celebration | Psychic | Eerie Glow PP | 130 | 260 | 140 | 1 |
| Metagross Journey Together | Psychic | Conjoined Beams PP | 130+ | 260 | 170 | 1 |
| Dachsbun ex Stellar Crown | Psychic | Wonder Shine CC | 130 | 260 | 250 | 2 |
| Mega Chandelure ex Pitch Black | Psychic | Phantom Maze PP | 130+ | 260 | 350 | 3 |
| Florges Twilight Masquerade | Psychic | Magical Shot PC | 120 | 240 | 140 | 1 |
| Grimmsnarl Journey Together | Psychic | Mega Punch PC | 120 | 240 | 170 | 1 |
| Mega Clefable ex Perfect Order | Psychic | Shooting Moons PP | 120+ | 240 | 320 | 3 |
One-hit Knock Outs without Weakness
Attacks with a printed 140+ damage.
| Pokémon | Type | Attack | Damage | Damage to Okidogi | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 150 | 120 | 1 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 140 | 150 | 1 |
| Slaking ex Surging Sparks | Colorless | Great Swing CC | 280 | 280 | 340 | 2 |
| Mega Lucario ex Ascended Heroes | Fighting | Mega Brave FF | 270 | 270 | 340 | 3 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 260 | 160 | 1 |
Pokémon that survive its biggest attack
These can take a printed 80+ from Settle the Score and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
| Copperajah Shrouded Fable | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Rhyperior Stellar Crown | Fighting | Stage 2 | 200 | Grass ×2 | 4 | 1 |
| Steelix Mega Evolution | Metal | Stage 1 | 200 | Fire ×2 | 4 | 1 |
| Copperajah Journey Together | Metal | Stage 1 | 190 | Fire ×2 | 4 | 1 |
| Tyranitar Journey Together | Darkness | Stage 2 | 190 | Grass ×2 | 3 | 1 |
| Aggron Twilight Masquerade | Metal | Stage 2 | 180 | Fire ×2 | 3 | 1 |
| Alolan Golem Journey Together | Lightning | Stage 2 | 180 | Fighting ×2 | 4 | 1 |
Every Standard Okidogi card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Okidogi 122/217 | Ascended Heroes I | 140 | Basic | Light Punch F 20 Settle the Score FFC 80+ | 3 | Psychic ×2 |
| Okidogi 57/131 Ability: Adrena-Power | Prismatic Evolutions H | 130 | Basic | Good Punch FF 70 | 2 | Psychic ×2 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: how to knock out a 140 HP Pokémon · Psychic vs Fighting · beating big Pokémon ex · more counter guides
Questions people ask
What is Okidogi weak to?
Okidogi is weak to Psychic, so those attacks do double damage (×2).
How much HP does Okidogi have?
Up to 140 HP in Standard (140 on the Ascended Heroes version, 130 on the Prismatic Evolutions version).
How many Prize cards does Okidogi give up?
1 — it's a regular Pokémon.
What can one-hit KO Okidogi?
323 Standard cards can, going by printed damage. The fastest: Palafin ex's Giga Impact (1 Energy, 250 damage); Tinkaton's Windup Swing (1 Energy, 240 damage); Ceruledge's Infernal Slash (1 Energy, 220 damage).
What is Okidogi's strongest attack?
Settle the Score, which prints 80+ damage for 3 Energy.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.