Sinistcha in Standard: cards, attacks & deck stats
Sinistcha has 5 cards legal in the 2026–27 Standard format, mostly as a Grass-type Pokémon (Stage 1). Here are its stats for deck building.
- Legal cards
- 5
- Top damage
- 120
- Most HP
- 240
- ex / Mega ex
- 3 / 0
- With an Ability
- 1
Is Sinistcha good in Standard?
Its hardest-hitting attack is Matcha Splash on Sinistcha ex (Twilight Masquerade), doing 120 for 2 Energy. For the best value, Spill the Tea on Sinistcha does 70× for just 1 Energy. The bulkiest version is Sinistcha ex with 240 HP, but it gives up 2 Prize cards when Knocked Out. Watch out for Fire attackers — that's its weakness.
Evolution line
Evolves from Poltchageist. Plan your line counts — see building your first deck.
Abilities
Sinistcha (Pitch Black): Hide 'n' Sneak. Abilities can be used without attacking — check the card for exactly what each one does.
Every Standard-legal Sinistcha card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Sinistcha ex 23/167 | Twilight Masquerade H | 240 | Stage 1 | Re-Brew C — Matcha Splash GC 120 | 1 | Fire ×2 |
| Sinistcha ex 189/167 | Twilight Masquerade H | 240 | Stage 1 | Re-Brew C — Matcha Splash GC 120 | 1 | Fire ×2 |
| Sinistcha ex 210/167 | Twilight Masquerade H | 240 | Stage 1 | Re-Brew C — Matcha Splash GC 120 | 1 | Fire ×2 |
| Sinistcha 22/167 | Twilight Masquerade H | 70 | Stage 1 | Cursed Drop G — Spill the Tea G 70× | 1 | Fire ×2 |
| Sinistcha 6/84 Ability: Hide 'n' Sneak | Pitch Black J | 60 | Stage 1 | Matcha Spin C — | 1 | Fire ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Counter guides
Other Grass Pokémon in Standard
See also: every Sinistcha card ever printed · Sinistcha for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.