How to knock out a 240 HP Pokémon
5 Standard cards have exactly 240 HP. 43 Standard attacks print 240+ damage and Knock them Out in one hit; another 379 do it when they hit Weakness. 422 attacks do at least 120, enough for a two-hit Knock Out.
- One-hit attacks
- 43
- With Weakness
- 379
- Cheapest
- 1 Energy
- Needed with Weakness
- 120
Fastest one-hit Knock Outs
Attacks that print at least 240 damage, fewest Energy first.
| Pokémon | Type | Attack | Damage | HP | Prizes |
|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 160 | 1 |
| Slaking ex Surging Sparks | Colorless | Great Swing CC | 280 | 340 | 2 |
| Mega Lucario ex Ascended Heroes | Fighting | Mega Brave FF | 270 | 340 | 3 |
| Cynthia's Garchomp ex Ascended Heroes | Fighting | Draconic Buster FF | 260 | 330 | 2 |
| Vikavolt Pitch Black | Lightning | Giga Railgun LL | 260 | 160 | 1 |
| Luxray ex Twilight Masquerade | Lightning | Volt Strike LL | 250 | 310 | 2 |
| Salamence ex 30th Celebration | Dragon | Dragon Pulse RW | 240 | 330 | 2 |
| Mega Dragonite ex Ascended Heroes | Dragon | Ryuno Glide WLL | 330 | 370 | 3 |
| Mega Emboar ex Ascended Heroes | Fire | Crimson Blast RRC | 320 | 380 | 3 |
| Mega Latias ex Mega Evolution | Dragon | Illusory Impulse RPC | 300 | 280 | 3 |
| Pikachu ex Ascended Heroes | Lightning | Topaz Bolt GLM | 300 | 200 | 2 |
| Mega Pyroar ex Chaos Rising | Fire | Fiery Big Bang RRC | 290- | 340 | 3 |
| Ceruledge ex Prismatic Evolutions | Fire | Raging Amethyst RPM | 280 | 270 | 2 |
| Cinderace ex Ascended Heroes | Fire | Flare Strike RCC | 280 | 320 | 2 |
One-hit Knock Outs with Weakness
These print 120–230 damage, which doubles to 240+ against a Pokémon weak to them.
| Pokémon | Type | Attack | Damage | HP | Prizes |
|---|---|---|---|---|---|
| Alolan Dugtrio Surging Sparks | Metal | Trio-Cheehoo Free | 120 | 110 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 150 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 120 | 1 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 150 | 1 |
| Annihilape Surging Sparks | Fighting | Tantrum F | 130 | 140 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 130 | 1 |
| Flygon ex Surging Sparks | Fighting | Reversing Storm F | 130 | 310 | 2 |
| Lurantis Destined Rivals | Grass | Petal Blade Dance G | 130 | 120 | 1 |
| Malamar Pitch Black | Darkness | Brain Crush D | 130 | 120 | 1 |
| Mega Lucario ex Ascended Heroes | Fighting | Aura Jab F | 130 | 340 | 3 |
Standard Pokémon with 240 HP
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Cinccino ex Chaos Rising | Colorless | Stage 1 | 240 | Fighting ×2 | 1 | 2 |
| Iron Boulder ex Temporal Forces | Fighting | Basic | 240 | Grass ×2 | 3 | 2 |
| Raging Bolt ex Prismatic Evolutions | Dragon | Basic | 240 | None | 3 | 2 |
| Sinistcha ex Twilight Masquerade | Grass | Stage 1 | 240 | Fire ×2 | 1 | 2 |
| Wailord Journey Together | Water | Stage 1 | 240 | Lightning ×2 | 4 | 1 |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Questions people ask
How much damage do you need to knock out a 240 HP Pokémon?
240 in one hit, or 120 if the attack hits its Weakness (×2). Two hits of 120 also work.
What is the cheapest attack that one-shots 240 HP?
Palafin ex's Giga Impact — 250 damage for 1 Energy.
Which Pokémon have 240 HP?
5 Standard cards, including Cinccino ex, Iron Boulder ex, Raging Bolt ex, Sinistcha ex and Wailord.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.