How to beat N's Zekrom
N's Zekrom has 1 version in the 2026–27 Standard format, with up to 130 HP as a Dragon Pokémon. Here's the maths for Knocking it Out — worked out from every Standard-legal card.
- HP
- 130
- Weakness
- None
- Resistance
- None
- Prizes
- 1
- One-hit KOs
- 325
- Fastest KO
- 1 Energy
Game plan
- No Weakness to lean on. N's Zekrom has no Weakness, so you need raw damage: 130 in one hit, or 65 twice.
- Don't over-invest. It only gives up 1 Prize card, so avoid spending a big two-Prize attacker on it if a cheaper Pokémon can do the job.
- Plan for its big hit. Its strongest printed attack is Rampaging Thunder for 250 (4 Energy). 129 Standard cards have enough HP to survive one hit — before any Weakness, + or × effects.
- Watch the Retreat Cost. It costs 2 Energy to retreat. If it gets stuck in the Active Spot, that's your chance.
One-hit Knock Outs without Weakness
Attacks with a printed 130+ damage.
| Pokémon | Type | Attack | Damage | Damage to N's Zekrom | HP | Prizes |
|---|---|---|---|---|---|---|
| Palafin ex Prismatic Evolutions | Water | Giga Impact W | 250 | 250 | 340 | 2 |
| Tinkaton Mega Evolution | Metal | Windup Swing M | 240- | 240 | 160 | 1 |
| Ceruledge Phantasmal Flames | Fire | Infernal Slash R | 220 | 220 | 140 | 1 |
| Decidueye Shrouded Fable | Grass | Power Shot G | 170 | 170 | 150 | 1 |
| Greninja ex Twilight Masquerade | Fighting | Shinobi Blade W | 170 | 170 | 310 | 2 |
| Medicham Ascended Heroes | Fighting | Seventh Kick F | 150 | 150 | 120 | 1 |
| Diggersby Perfect Order | Colorless | Earthquake C | 140 | 140 | 150 | 1 |
| Annihilape Surging Sparks | Fighting | Tantrum F | 130 | 130 | 140 | 1 |
| Centiskorch Surging Sparks | Fire | Billowing Heat Wave R | 130 | 130 | 130 | 1 |
| Lurantis Destined Rivals | Grass | Petal Blade Dance G | 130 | 130 | 120 | 1 |
Pokémon that survive its biggest attack
These can take a printed 250 from Rampaging Thunder and stay in play (Weakness included). Single-Prize Pokémon first.
| Pokémon | Type | Stage | HP | Weakness | Retreat | Prizes |
|---|---|---|---|---|---|---|
| Wailord ex Pitch Black | Water | Stage 1 | 380 | Lightning ×2 | 4 | 2 |
| Mamoswine ex Journey Together | Fighting | Stage 2 | 340 | Grass ×2 | 4 | 2 |
| Palafin ex Prismatic Evolutions | Water | Stage 1 | 340 | Lightning ×2 | 2 | 2 |
| Slaking ex Surging Sparks | Colorless | Stage 2 | 340 | Fighting ×2 | 4 | 2 |
| Steven's Metagross ex Ascended Heroes | Metal | Stage 2 | 340 | Fire ×2 | 3 | 2 |
| Torterra ex Temporal Forces | Grass | Stage 2 | 340 | Fire ×2 | 4 | 2 |
| Tyranitar ex Prismatic Evolutions | Darkness | Stage 2 | 340 | Grass ×2 | 3 | 2 |
| Cynthia's Garchomp ex Ascended Heroes | Fighting | Stage 2 | 330 | Grass ×2 | 0 | 2 |
Every Standard N's Zekrom card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| N's Zekrom 155/217 | Ascended Heroes I | 130 | Basic | Shred CCC 70 Rampaging Thunder RLLC 250 | 2 | None |
Damage is the number printed on the card. Attacks marked + or × can do more, and Abilities, Tools and Stadiums can change the maths — always read the card. Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy).
Related: all Zekrom cards in Standard · how to knock out a 130 HP Pokémon · beating big Pokémon ex · more counter guides
Questions people ask
What is N's Zekrom weak to?
Nothing — N's Zekrom has no Weakness, so you need raw damage to Knock it Out.
How much HP does N's Zekrom have?
Up to 130 HP in Standard.
How many Prize cards does N's Zekrom give up?
1 — it's a regular Pokémon.
What can one-hit KO N's Zekrom?
325 Standard cards can, going by printed damage. The fastest: Palafin ex's Giga Impact (1 Energy, 250 damage); Tinkaton's Windup Swing (1 Energy, 240 damage); Ceruledge's Infernal Slash (1 Energy, 220 damage).
What is N's Zekrom's strongest attack?
Rampaging Thunder, which prints 250 damage for 4 Energy.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.