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Zoroark in Standard: cards, attacks & deck stats
Zoroark has 11 cards legal in the 2026–27 Standard format, mostly as a Darkness-type Pokémon (Stage 1). Here are its stats for deck building.
- Legal cards
- 11
- Top damage
- 110
- Most HP
- 280
- ex / Mega ex
- 6 / 0
- With an Ability
- 7
Is Zoroark good in Standard?
Its hardest-hitting attack is Claw Slash on Zoroark (Shrouded Fable), doing 110 for 3 Energy. The bulkiest version is N's Zoroark ex with 280 HP, but it gives up 2 Prize cards when Knocked Out. Watch out for Grass and Fighting attackers — that's its weakness.
Evolution line
Evolves from Zorua. Plan your line counts — see building your first deck.
Abilities
Zoroark (30th Celebration): Nighttime Byway · N's Zoroark ex (Journey Together): Trade · N's Zoroark ex (Journey Together): Trade · N's Zoroark ex (Journey Together): Trade · N's Zoroark ex (Journey Together): Trade · N's Zoroark ex (Ascended Heroes): Trade · N's Zoroark ex (Ascended Heroes): Trade. Abilities can be used without attacking — check the card for exactly what each one does.
Every Standard-legal Zoroark card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Zoroark 32/64 | Shrouded Fable H | 120 | Stage 1 | Illusory Hijacking CC 60× Claw Slash DCC 110 | 1 | Grass ×2 |
| Zoroark 96/128 Ability: Nighttime Byway | 30th Celebration J | 120 | Stage 1 | Slashing Claw DDC 90 | 1 | Grass ×2 |
| Zoroark 62/86 | White Flare I | 120 | Stage 1 | Mind Jack D 30× Foul Play CCC — | 1 | Grass ×2 |
| Zoroark 143/86 | White Flare I | 120 | Stage 1 | Mind Jack D 30× Foul Play CCC — | 1 | Grass ×2 |
| Hisuian Zoroark 123/128 | 30th Celebration J | 120 | Stage 1 | Scratch C 30 Swirling Resentment CCC — | 1 | Fighting ×2 |
| N's Zoroark ex 98/159 Ability: Trade | Journey Together I | 280 | Stage 1 | Night Joker DD — | 2 | Grass ×2 |
| N's Zoroark ex 175/159 Ability: Trade | Journey Together I | 280 | Stage 1 | Night Joker DD — | 2 | Grass ×2 |
| N's Zoroark ex 185/159 Ability: Trade | Journey Together I | 280 | Stage 1 | Night Joker DD — | 2 | Grass ×2 |
| N's Zoroark ex 189/159 Ability: Trade | Journey Together I | 280 | Stage 1 | Night Joker DD — | 2 | Grass ×2 |
| N's Zoroark ex 137/217 Ability: Trade | Ascended Heroes I | 280 | Stage 1 | Night Joker DD — | 2 | Grass ×2 |
| N's Zoroark ex 286/217 Ability: Trade | Ascended Heroes I | 280 | Stage 1 | Night Joker DD — | 2 | Grass ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Counter guides
How to beat Zoroark · How to beat N's Zoroark ex · How to beat Hisuian Zoroark
Other Darkness Pokémon in Standard
See also: Zoroark for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.
Data checked · How we build our guides