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Marill in Standard: cards, attacks & deck stats

Marill has 7 cards legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Stage 1, Basic). Here are its stats for deck building.

Legal cards
7
Top damage
60+
Most HP
270
ex / Mega ex
1 / 0
With an Ability
1

Is Marill good in Standard?

Its hardest-hitting attack is Energized Balloon on Azumarill ex (Ascended Heroes), doing 60+ for 3 Energy. The bulkiest version is Azumarill ex with 270 HP, but it gives up 2 Prize cards when Knocked Out. Watch out for Metal and Lightning attackers — that's its weakness.

Evolution line

Evolves into Azumarill. Plan your line counts — see building your first deck.

Abilities

Azumarill ex (Ascended Heroes): Bubble Gathering. Abilities can be used without attacking — check the card for exactly what each one does.

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Azumarill ex 84/217
Ability: Bubble Gathering
Ascended Heroes J270Stage 1Energized Balloon CCC 60+2Metal ×2
Marill 64/162Temporal Forces H70BasicBall Roll C 10×
Magical Shot PCC 40
2Metal ×2
Marill 67/12830th Celebration J70BasicTackle PC 301Metal ×2
Marill 83/217Ascended Heroes J70BasicHide C —
Flop PC 20
1Metal ×2
Marill 232/217Ascended Heroes J70BasicHide C —
Flop PC 20
1Metal ×2
Marill 73/191Surging Sparks H60BasicRolling Tackle P 201Metal ×2
Marill 33/142Stellar Crown H70BasicRollout C 101Lightning ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Counter guides

How to beat Azumarill ex

Other Psychic Pokémon in Standard

See also: every Marill card ever printed · Marill for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.