Marill in Standard: cards, attacks & deck stats
Marill has 7 cards legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Stage 1, Basic). Here are its stats for deck building.
- Legal cards
- 7
- Top damage
- 60+
- Most HP
- 270
- ex / Mega ex
- 1 / 0
- With an Ability
- 1
Is Marill good in Standard?
Its hardest-hitting attack is Energized Balloon on Azumarill ex (Ascended Heroes), doing 60+ for 3 Energy. The bulkiest version is Azumarill ex with 270 HP, but it gives up 2 Prize cards when Knocked Out. Watch out for Metal and Lightning attackers — that's its weakness.
Evolution line
Evolves into Azumarill. Plan your line counts — see building your first deck.
Abilities
Azumarill ex (Ascended Heroes): Bubble Gathering. Abilities can be used without attacking — check the card for exactly what each one does.
Every Standard-legal Marill card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Azumarill ex 84/217 Ability: Bubble Gathering | Ascended Heroes J | 270 | Stage 1 | Energized Balloon CCC 60+ | 2 | Metal ×2 |
| Marill 64/162 | Temporal Forces H | 70 | Basic | Ball Roll C 10× Magical Shot PCC 40 | 2 | Metal ×2 |
| Marill 67/128 | 30th Celebration J | 70 | Basic | Tackle PC 30 | 1 | Metal ×2 |
| Marill 83/217 | Ascended Heroes J | 70 | Basic | Hide C — Flop PC 20 | 1 | Metal ×2 |
| Marill 232/217 | Ascended Heroes J | 70 | Basic | Hide C — Flop PC 20 | 1 | Metal ×2 |
| Marill 73/191 | Surging Sparks H | 60 | Basic | Rolling Tackle P 20 | 1 | Metal ×2 |
| Marill 33/142 | Stellar Crown H | 70 | Basic | Rollout C 10 | 1 | Lightning ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Counter guides
Other Psychic Pokémon in Standard
See also: every Marill card ever printed · Marill for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.