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Gurdurr in Standard: cards, attacks & deck stats

Gurdurr has 3 cards legal in the 2026–27 Standard format, mostly as a Fighting-type Pokémon (Stage 1). Here are its stats for deck building.

Legal cards
3
Top damage
60
Most HP
100
ex / Mega ex
0 / 0
With an Ability
0

Is Gurdurr good in Standard?

Its hardest-hitting attack is Hammer Arm on Gurdurr (Black Bolt), doing 60 for 3 Energy. For the best value, Low Kick on Gurdurr does 30 for just 1 Energy. The bulkiest version is Gurdurr with 100 HP. Watch out for Psychic attackers — that's its weakness.

Evolution line

Evolves from Timburr. Evolves into Conkeldurr. Plan your line counts — see building your first deck.

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Gurdurr 48/86Black Bolt I100Stage 1Low Kick F 30
Hammer Arm FCC 60
3Psychic ×2
Gurdurr 126/86Black Bolt I100Stage 1Low Kick F 30
Hammer Arm FCC 60
3Psychic ×2
Gurdurr 104/167Twilight Masquerade H100Stage 1Knuckle Punch F 20
Superpower FCC 50+
2Psychic ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Other Fighting Pokémon in Standard

See also: Gurdurr for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.

Data checked · How we build our guides