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Gurdurr in Standard: cards, attacks & deck stats
Gurdurr has 3 cards legal in the 2026–27 Standard format, mostly as a Fighting-type Pokémon (Stage 1). Here are its stats for deck building.
- Legal cards
- 3
- Top damage
- 60
- Most HP
- 100
- ex / Mega ex
- 0 / 0
- With an Ability
- 0
Is Gurdurr good in Standard?
Its hardest-hitting attack is Hammer Arm on Gurdurr (Black Bolt), doing 60 for 3 Energy. For the best value, Low Kick on Gurdurr does 30 for just 1 Energy. The bulkiest version is Gurdurr with 100 HP. Watch out for Psychic attackers — that's its weakness.
Evolution line
Evolves from Timburr. Evolves into Conkeldurr. Plan your line counts — see building your first deck.
Every Standard-legal Gurdurr card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Gurdurr 48/86 | Black Bolt I | 100 | Stage 1 | Low Kick F 30 Hammer Arm FCC 60 | 3 | Psychic ×2 |
| Gurdurr 126/86 | Black Bolt I | 100 | Stage 1 | Low Kick F 30 Hammer Arm FCC 60 | 3 | Psychic ×2 |
| Gurdurr 104/167 | Twilight Masquerade H | 100 | Stage 1 | Knuckle Punch F 20 Superpower FCC 50+ | 2 | Psychic ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Other Fighting Pokémon in Standard
See also: Gurdurr for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.
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