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Shedinja in Standard: cards, attacks & deck stats

Shedinja has 2 cards legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Stage 1). Here are its stats for deck building.

Legal cards
2
Top damage
20×
Most HP
60
ex / Mega ex
0 / 0
With an Ability
2

Is Shedinja good in Standard?

Its hardest-hitting attack is Damage Beat on Shedinja (Mega Evolution), doing 20× for 1 Energy. The bulkiest version is Shedinja with 60 HP. 2 versions have free retreat, which makes Shedinja easy to switch in and out. Watch out for Darkness attackers — that's its weakness.

Evolution line

Evolves from Nincada. Plan your line counts — see building your first deck.

Abilities

Shedinja (Mega Evolution): Fragile Husk · Shedinja (Mega Evolution): Fragile Husk. Abilities can be used without attacking — check the card for exactly what each one does.

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Shedinja 61/132
Ability: Fragile Husk
Mega Evolution I60Stage 1Damage Beat P 20×0Darkness ×2
Shedinja 144/132
Ability: Fragile Husk
Mega Evolution I60Stage 1Damage Beat P 20×0Darkness ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Other Psychic Pokémon in Standard

See also: every Shedinja card ever printed · Shedinja for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.