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Scovillain in Standard: cards, attacks & deck stats

Scovillain has 3 cards legal in the 2026–27 Standard format, mostly as a Grass-type Pokémon (Stage 1). Here are its stats for deck building.

Legal cards
3
Top damage
140
Most HP
260
ex / Mega ex
3 / 0
With an Ability
2

Is Scovillain good in Standard?

Its hardest-hitting attack is Two-Headed Crushing on Scovillain ex (Temporal Forces), doing 140 for 2 Energy. The bulkiest version is Scovillain ex with 260 HP, but it gives up 2 Prize cards when Knocked Out. Watch out for Fire and Water attackers — that's its weakness.

Evolution line

Evolves from Capsakid. Plan your line counts — see building your first deck.

Abilities

Scovillain ex (Surging Sparks): Double Type · Scovillain ex (Surging Sparks): Double Type. Abilities can be used without attacking — check the card for exactly what each one does.

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Scovillain ex 22/162Temporal Forces H260Stage 1Chili Snapper Bind C —
Two-Headed Crushing GG 140
2Fire ×2
Scovillain ex 37/191
Ability: Double Type
Surging Sparks H260Stage 1Spicy Rage RR 10+2Water ×2
Scovillain ex 216/191
Ability: Double Type
Surging Sparks H260Stage 1Spicy Rage RR 10+2Water ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Counter guides

How to beat Scovillain ex

Other Grass Pokémon in Standard

See also: every Scovillain card ever printed · Scovillain for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.