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Salazzle in Standard: cards, attacks & deck stats

Salazzle has 5 cards legal in the 2026–27 Standard format, mostly as a Fire-type Pokémon (Stage 1). Here are its stats for deck building.

Legal cards
5
Top damage
130
Most HP
260
ex / Mega ex
2 / 0
With an Ability
0

Is Salazzle good in Standard?

Its hardest-hitting attack is Flamethrower on Salazzle (Stellar Crown), doing 130 for 3 Energy. For the best value, Dire Nails on Salazzle ex does 100 for just 2 Energy. The bulkiest version is Salazzle ex with 260 HP, but it gives up 2 Prize cards when Knocked Out. Watch out for Water attackers — that's its weakness.

Evolution line

Evolves from Salandit. Plan your line counts — see building your first deck.

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Salazzle 24/142Stellar Crown H120Stage 1Sudden Scorching CC —
Flamethrower RCC 130
1Water ×2
Salazzle 35/217Ascended Heroes H120Stage 1Sudden Scorching CC —
Flamethrower RCC 130
1Water ×2
Salazzle 224/217Ascended Heroes H120Stage 1Sudden Scorching CC —
Flamethrower RCC 130
1Water ×2
Salazzle ex 16/88Perfect Order J260Stage 1Nasty Plot R —
Dire Nails RR 100
1Water ×2
Salazzle ex 101/88Perfect Order J260Stage 1Nasty Plot R —
Dire Nails RR 100
1Water ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Counter guides

How to beat Salazzle · How to beat Salazzle ex

Other Fire Pokémon in Standard

See also: every Salazzle card ever printed · Salazzle for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.