Illumise in Standard: cards, attacks & deck stats
Illumise has 2 cards legal in the 2026–27 Standard format, mostly as a Grass-type Pokémon (Basic). Here are its stats for deck building.
- Legal cards
- 2
- Top damage
- 30
- Most HP
- 80
- ex / Mega ex
- 0 / 0
- With an Ability
- 1
Is Illumise good in Standard?
Its hardest-hitting attack is Ram on Illumise (30th Celebration), doing 30 for 2 Energy. The bulkiest version is Illumise with 80 HP. Watch out for Fire attackers — that's its weakness.
Abilities
Illumise (30th Celebration): Supereffective Pheromones. Abilities can be used without attacking — check the card for exactly what each one does.
Every Standard-legal Illumise card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Illumise 4/128 Ability: Supereffective Pheromones | 30th Celebration J | 80 | Basic | Ram GC 30 | 1 | Fire ×2 |
| Illumise 10/167 | Twilight Masquerade H | 70 | Basic | Slowing Perfume C — Glide GC 30 | 1 | Fire ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Other Grass Pokémon in Standard
See also: every Illumise card ever printed · Illumise for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.