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Grumpig in Standard: cards, attacks & deck stats

Grumpig has 1 card legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Stage 1). Here are its stats for deck building.

Legal cards
1
Top damage
60
Most HP
120
ex / Mega ex
0 / 0
With an Ability
1

Is Grumpig good in Standard?

Its hardest-hitting attack is Psychic Sphere on Grumpig (Mega Evolution), doing 60 for 3 Energy. The bulkiest version is Grumpig with 120 HP. Watch out for Darkness attackers — that's its weakness.

Evolution line

Evolves from Spoink. Plan your line counts — see building your first deck.

Abilities

Grumpig (Mega Evolution): Energized Steps. Abilities can be used without attacking — check the card for exactly what each one does.

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Grumpig 63/132
Ability: Energized Steps
Mega Evolution I120Stage 1Psychic Sphere PCC 602Darkness ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Counter guides

How to beat Grumpig

Other Psychic Pokémon in Standard

See also: every Grumpig card ever printed · Grumpig for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.