Espurr in Standard: cards, attacks & deck stats
Espurr has 4 cards legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Basic). Here are its stats for deck building.
- Legal cards
- 4
- Top damage
- 20
- Most HP
- 60
- ex / Mega ex
- 0 / 0
- With an Ability
- 0
Is Espurr good in Standard?
Its hardest-hitting attack is Psyshot on Espurr (Surging Sparks), doing 20 for 2 Energy. The bulkiest version is Espurr with 60 HP. Watch out for Darkness attackers — that's its weakness.
Evolution line
Evolves into Meowstic. Plan your line counts — see building your first deck.
Every Standard-legal Espurr card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Espurr 84/191 | Surging Sparks H | 60 | Basic | See Through C — Psyshot PC 20 | 1 | Darkness ×2 |
| Espurr 33/88 | Perfect Order J | 60 | Basic | Nap C — Stampede P 10 | 1 | Darkness ×2 |
| Espurr 95/88 | Perfect Order J | 60 | Basic | Nap C — Stampede P 10 | 1 | Darkness ×2 |
| Espurr 36/86 | Chaos Rising J | 60 | Basic | Buddy Attack P 10+ | 1 | Darkness ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Other Psychic Pokémon in Standard
See also: every Espurr card ever printed · Espurr for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.