Dusknoir in Standard: cards, attacks & deck stats

Dusknoir has 3 cards legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Stage 2). Here are its stats for deck building.

Legal cards
3
Top damage
150
Most HP
160
ex / Mega ex
0 / 0
With an Ability
3

Is Dusknoir good in Standard?

Its hardest-hitting attack is Shadow Bind on Dusknoir (Shrouded Fable), doing 150 for 3 Energy. The bulkiest version is Dusknoir with 160 HP. Watch out for Darkness attackers — that's its weakness.

Evolution line

Evolves from Dusclops. Plan your line counts — see building your first deck.

Abilities

Dusknoir (Shrouded Fable): Cursed Blast · Dusknoir (Shrouded Fable): Cursed Blast · Dusknoir (Prismatic Evolutions): Cursed Blast. Abilities can be used without attacking — check the card for exactly what each one does.

Every Standard-legal Dusknoir card

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Dusknoir 20/64
Ability: Cursed Blast
Shrouded Fable H160Stage 2Shadow Bind PPC 1503Darkness ×2
Dusknoir 70/64
Ability: Cursed Blast
Shrouded Fable H160Stage 2Shadow Bind PPC 1503Darkness ×2
Dusknoir 37/131
Ability: Cursed Blast
Prismatic Evolutions H160Stage 2Shadow Bind PPC 1503Darkness ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Other Psychic Pokémon in Standard

See also: every Dusknoir card ever printed · Dusknoir for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.