Pinsir in Standard: cards, attacks & deck stats
Pinsir has 4 cards legal in the 2026–27 Standard format, mostly as a Grass-type Pokémon (Basic). Here are its stats for deck building.
- Legal cards
- 4
- Top damage
- 100
- Most HP
- 120
- ex / Mega ex
- 0 / 0
- With an Ability
- 0
Is Pinsir good in Standard?
Its hardest-hitting attack is Superpowered Horns on Pinsir (Twilight Masquerade), doing 100 for 3 Energy. The bulkiest version is Ethan's Pinsir with 120 HP. Watch out for Fire attackers — that's its weakness.
Every Standard-legal Pinsir card
| Card | Set | HP | Stage | Attacks (cost · damage) | Retreat | Weakness |
|---|---|---|---|---|---|---|
| Pinsir 3/167 | Twilight Masquerade H | 110 | Basic | Slow Crunch GC — Superpowered Horns GCC 100 | 2 | Fire ×2 |
| Pinsir 168/167 | Twilight Masquerade H | 110 | Basic | Slow Crunch GC — Superpowered Horns GCC 100 | 2 | Fire ×2 |
| Ethan's Pinsir 1/182 | Destined Rivals I | 120 | Basic | Vise Grip G 20 Rallying Horn CCC 70+ | 2 | Fire ×2 |
| Pinsir 3/131 | Prismatic Evolutions H | 120 | Basic | Slash GC 60 | 2 | Fire ×2 |
Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.
Other Grass Pokémon in Standard
See also: every Pinsir card ever printed · Pinsir for young collectors.
Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.