Clefable in Standard: cards, attacks & deck stats

Clefable has 5 cards legal in the 2026–27 Standard format, mostly as a Psychic-type Pokémon (Stage 1). Here are its stats for deck building.

Legal cards
5
Top damage
120+
Most HP
320
ex / Mega ex
0 / 3
With an Ability
3

Is Clefable good in Standard?

Its hardest-hitting attack is Shooting Moons on Mega Clefable ex (Perfect Order), doing 120+ for 2 Energy. The bulkiest version is Mega Clefable ex with 320 HP, but it gives up 3 Prize cards when Knocked Out. Watch out for Metal attackers — that's its weakness.

Evolution line

Evolves from Clefairy. Plan your line counts — see building your first deck.

Abilities

Mega Clefable ex (Perfect Order): Luminous Wing · Mega Clefable ex (Perfect Order): Luminous Wing · Mega Clefable ex (Perfect Order): Luminous Wing. Abilities can be used without attacking — check the card for exactly what each one does.

Every Standard-legal Clefable card

CardSetHPStageAttacks (cost · damage)RetreatWeakness
Mega Clefable ex 31/88
Ability: Luminous Wing
Perfect Order J320Stage 1Shooting Moons PP 120+1Metal ×2
Mega Clefable ex 103/88
Ability: Luminous Wing
Perfect Order J320Stage 1Shooting Moons PP 120+1Metal ×2
Mega Clefable ex 119/88
Ability: Luminous Wing
Perfect Order J320Stage 1Shooting Moons PP 120+1Metal ×2
Clefable 79/167Twilight Masquerade H120Stage 1Metronome CC —
Magical Shot PCC 100
2Metal ×2
Clefable 75/217Ascended Heroes H120Stage 1Metronome CC —
Magical Shot PCC 100
2Metal ×2

Energy letters: G Grass, R Fire, W Water, L Lightning, P Psychic, F Fighting, D Darkness, M Metal, N Dragon, C Colorless (any Energy). Damage is the printed number; + and × attacks can do more.

Counter guides

How to beat Clefable · How to beat Mega Clefable ex

Other Psychic Pokémon in Standard

See also: every Clefable card ever printed · Clefable for young collectors.

Pully Play is an independent fan guide. It isn't run by The Pokémon Company. Format facts are checked against official announcements; always confirm card legality with the official rules before a tournament.